Game Mechanics
You have two kinds of statistics: Needs and Attributes. There are a number of romance options they can interact with. They have three primary statistics: Love Points (), Kink Points (), and Girl Points (). Certain other romance options have additional statistics as noted in their sections.
In Love and Sex, you take actions to do things or move around the game. Actions may cost you time and/or attributes. You can see what the action will cost you by hovering over the icon. Many actions have additional requirements, such as specific needs or attributes or characters in the room, or certain seasons.
You can play either as a male character (Mike) or female character (Bree). Note that Mike has significantly more content in the game at this time.
Needs
You have 4 needs: Energy (), Hunger (), Grooming () and Fun ().
is refilled by either sleeping (my bedroom, faster with the luxury bed bought at the mall), drink a coffee (kitchen, once per day, free action), taking a break (office, free action) or drinking an energy drink (bakery, 25 , consumable) You can only drink one coffee per day, either in the kitchen (+2 ) or on break (+1 +1 ).
is filled by either have a meal (kitchen), eat a hotdog (mall, 5 ), eat a hamburger (pub, 25 ) or eating a pastry (bakery, 25 , consumable).
can be refilled by taking a shower in the bathroom (at lower level of love points your housemates will not allow you in the bathroom alongside with them) or eating a mint candy (bakery, 25 , consumable)
Fun can be refilled by watching TV (living room), playing video games (after buying or being gifted the Z-box), play a game (arcade, 1 ), take a break (office), reading the fun book (bookstore, 25 ), watching a movie (movie theater, 10 ), masturbate (living room, free action, requires under yellow fun) and complimenting/kissing the romance options. Sending texts to all the characters in your contacts is a good way to increase and love points at the same time.
If one of your needs is below 5 it will block a small amount of actions, if your needs are in yellow (3 or below) they will block most of your actions, if your needs are in red (0) they will block almost everything except the most basic of actions (sleeping, eating and solving whatever need is in red)
Attributes
Knowledge increases your cap (max 15) , the amount of money you get from working in the office, the amount of topics you get to talk about (you start with 2 and you get a new one every 10 levels) and is a prerequisite for options in events. You can increase knowledge by: thinking hard (park, only when all your needs are above 5, 50% chance), reading a knowledge book* (book store, 100 , free action), study (university, 2h, 25 ), and buying the knowledge machine (mall, 600 , not guaranteed every night) also increased by wearing certain clothes.
*currently not working as intended, the book is intended to pass time by the amount specified when purchasing the book.
Fitness increases your cap (max 15) and is a prerequisite for options in events. you can increase fitness by: do push-ups (your bedroom, only when all your needs are above 5, 50% chance), swim (pool, only spring and summer months, requires bathing suit), go for a run (park, requires sport clothes), light training (gym, requires sport clothes), heavy training (gym, requires sport clothes) and buying the fitness machine (mall, 600 , not guaranteed every night) also increased by wearing certain clothes.
Charm increases your cap (max 15) and decreases the chance of giving a bad compliment and is a prerequisite for options in events. You can increase charm by: practice speech (bathroom, only when all your needs are above 5, 50% chance), sunbath (pool, only spring and summer months), get a haircut (mall, 50 ), party (nightclub (15 ), 50 ), reading the charm book (bookstore, 100 ), after buying the hot tub (5000 ) and buying the charm machine (mall, 600 , not guaranteed every night) also increased by wearing certain clothes.
Morality is a Bree MC specific trait that describes how good or bad your character is. This controls what actions might be available with certain other characters, positive points will be called morality and negative points immorality.
Your starting attributes are also raised by your choices in the prologue.
Skills
These there are the skills which currently matter in game-play. All skills are picked at the start of the game skills, but some skills can be learned as the game progresses. Initial skill choice is detailed in the Walkthrough section.
Good Skills
Sports
- Martial arts: need less fitness to win a fight, earnable on the beach
- Golf: No current effect
- Cooking: desire gain from eating with Sasha and Bree in the morning (this skill is earnable ingame) and can affect dialogue with some characters.
- Dancing: Has minimal effect on current story. (Can be earned in game from Palla )
- Shooting: Has some effect on Aletta’s story.
- Kart racing: No current effect (learned by going to the karting track)
Hobbies
- Video games: need less knowledge to win the videogame event. Can beat Bree while gaming in the living room (+1kp)
- Guitar: prerequisite for the band storyline. Can be learned from a book in the book shop.
- Workaholic: 2x work progress bar
Others
- Iron stomach: No current effect
- Night owl: need 1 hour less sleep
- Hung: get +1 if romance options happen to encounter the trouser python (+1 if you're in the bathroom with sasha or bree, first asking you to leave counts), always impregnate a girl when you cum inside her if she has pregnancy content
- Luck: Starting money boost. Better odds on the bar lottery. Can be earned by getting Lavish's lucky panties or finding a 4 leaf clover, however the clover only gives luck for one day
- Shibari: Allows bondage during some after date scenes
- S&M: Allows SM during some after date scenes
- Massage: Can give Sasha foot massages. Learned from book from book shop.
Skills also influence Daily Passive Love (more on that under 1.5)
Bad Skills
- Debt: lose 100 each week before paying rent
- Unlucky: worse odds in the bar lottery
- Animals Hate Me: More likely shark will attack if you swim at the beach, bear will attack if you hike in the forest
- Small Dick: Pregnancy chance is reduced to 10%. Influences daily passive love for some girls, art might change in some sex scenes.
Money
The Office
For Mike, the only way to reliably get money is to work at the office (you can also roam the streets for a random event or play vidya but you won't get far that way). Either work or work hard (both 4 hours), work hard gets you more money and costs more but is only available if all your needs are above 5, work is available if your needs are above 3. You also have random events while working that can change how much money you get.
Work is only available in day hours and from Monday to Saturday, this is important because of the next point important! Every Monday morning 100 (50 on easy, 200 on hard) will be required to pay the rent, if you can't do this then you'll take a massive relationship hit with your roommates.
At the office you have a promotion bar. When this reaches 100%, you will receive a promotion. This includes a new office and a salary increase. The more promotions you get, the more your salary increases. Promotions will also unlock new content.
The office salary is based on the number of promotions, charm and knowledge. Raising all of these attributes will raise Mike’s salary.
/ Work normally: +5% promotion progress Work | / \ Slack off: +5% promotion progress and + 2 fun or (caught by Aletta)-1% progress (Charm reduces the chance of getting caught, with 100 Charm or greater you sill have 1% chance of being caught)
|
\ / Work normally: +10% promotion progress Work hard (+50% money) | \ Work fast: +15% promotion progress or (caught by Aletta) nothing (Knowledge reduces the chance of getting caught, at 100 knowledge or greater you won't be caught)
Mall Jobs
For Bree, or for Mike if he loses or quits his office job, the alternative are mall jobs. Mall jobs pay much less than the office job and are not very fulfilling, but they will do the trick.
- Bakery: This job pays based upon your .
- Electronic Shop: This job pays based upon your .
- Gym: This job pays based upon your .
- Bookstore: This job pays based upon your , and pays twice the amount as the Bakery. For Bree it requires 25 morality.
- Sex Shop: This job pays based upon your , and pays twice the amount as the Bakery. For Bree it requires 25 immorality.
Shops
You can purchase items at various shops. There are four types of items you can buy:
- Gifts: Gifts are items that are specifically to be given to the romance characters. They can be flowers, candies, books, clothing and certain sex shop items such as the slave collar.
- Consumables: Consumables are items that you buy and use. They include items such as cakes, mint candies, medicine and condoms.
- Clothing: Clothing are items that you can equip for some effect. You have two slots to equip: A main clothing and an accessory. Each item in the clothes shop describes what it affects.
- Plot items: Other items exist for plot purposes, and cannot be used explicitly but may be needed to make some scenes available. Examples of this are the bicycle or car, which unlocks the beach. Note that plot items can also be clothing, such as the sport clothes and fancy clothes needed to unlock the gym and nightclub, respectively.
Chores
Each week you're supposed to do certain chores as part of the household. There will be a bar that fills up to 100% while you are in the house. When you have filled this bar it will go away.
These are best left until Sunday as you don't have that much to do during that day.
If you don't do the minimum of 4 chores then you'll lose 10 with both Bree (or Mike if Bree MC) and Sasha.
Doing unfinished chores even after your chore meter is maxed out will gain extra with your roommates.
For 100 /week you can hire a cleaning service and not have to do chores.
Getting Sick
You have a small chance of getting sick every day.
If you get sick, other characters will comment on it, but it otherwise has minimal effect on the game. If you buy medicine in the mall, using it will immediately remove the effect.