Attributes: Difference between revisions

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There are 3 main attributes for each romance character: Love Points ([[File:love.png|20px]]), Kink Points ([[File:sub.png|20px]]/[[File:dom.png|20px]]), and Lesbian Points ([[File:gp.png|20px]]). Additionally, other characters have additional stats that are described in their own character pages as they offer unique mechanics.
There are 3 main attributes for each romance character: Love Points ([[File:love.png|20px]]), Kink Points ([[File:sub.png|20px]]/[[File:dom.png|20px]]), and Girl Points ([[File:gp.png|20px]]). Additionally, other characters have additional stats that are described in their own character pages as they offer unique mechanics.


Each character also has their favourite talk topics, favourite gifts, favourite dates and/or television programs. Also each character has their own schedule so you'll have to adjust your schedule depending on what romance you're after.
Each character also has their favourite talk topics, favourite gifts, favourite dates and/or television programs. Also each character has their own schedule so you'll have to adjust your schedule depending on what romance you're after.
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The first time you met a character every day, the character's [[File:love.png|20px]] will be modified based on their likes and yourself.
The first time you met a character every day, the character's [[File:love.png|20px]] will be modified based on their likes and yourself.
*When a character likes an attribute, love is increased if your attribute current value is higher than the character's love.
*When a character likes an attribute, love is increased if your attribute current value is higher than the character's love.
*When a character has a trait, love is increased if you are wearing clothes that match that trait. See [[Romances#Clothing|clothing]] for details on which cloth matches which trait.
*When a character has a trait, love is increased if you are wearing clothes that match that trait. See [[Romances#Clothing|clothing]] for details on which clothing matches which trait.
*When a character likes/dislikes a skill, love is increased/decreased if you have that skill.
*When a character likes/dislikes a skill, love is increased/decreased if you have that skill.


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*The gift base effect: usually more expensive gifts provide a higher love boost, but this is not always the case. See [[items]] for the base effect of each gift.
*The gift base effect: usually more expensive gifts provide a higher love boost, but this is not always the case. See [[items]] for the base effect of each gift.
*The gift favored traits: each gives have some favored/unfavored traits, and if the character has that trait, the love gain will be increased/decreased.
*The gift favored traits: each gives have some favored/unfavored traits, and if the character has that trait, the love gain will be increased/decreased.
*The girls likes/dislikes: girls may like or dislike certain gifts, or even certain gifts categories (such as jewelry or books) impacting the love gain. A girl that dislikes an item or its category will never increase their love, they may stay the same or decrease it.
*The girls likes/dislikes: girls may like or dislike certain gifts, or even certain gifts categories (such as jewellery or books) impacting the love gain. A girl that dislikes an item or its category will never increase their love, they may stay the same or decrease it.
*If the gift is given in the character's birthday, the gain (which may also be negative) will be scaled up by 50%.
*If the gift is given in the character's birthday, the gain (which may also be negative) will be scaled up by 50%.
*Love gain is reduced by 0.5% [[File:love.png|20px]] for each time you gifted the same item to that character in the previous 7 days.
*Love gain is reduced by 0.5% [[File:love.png|20px]] for each time you gifted the same item to that character in the previous 7 days.
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Raising Kink Points will open new options, such as piercing, collaring, agreeing to have unprotected sex.
Raising Kink Points will open new options, such as piercing, collaring, agreeing to have unprotected sex.


== Lesbian Points [[File:gp.png|20px]]==
== Girl Points [[File:gp.png|20px]]==
Lesbian points are a measure of how likely it is that a girl will agree to romantic content depending on the sex of the participants.
Girl Points are a measure of how likely it is that a girl will agree to same-sex (think Sasha & Bree) romantic content depending on the sex of the participants.


*If a girl is over 90% [[File:gp.png|20px]], she won’t date Mike.
*If a girl is over 90% [[File:gp.png|20px]], she won’t date Mike.

Latest revision as of 09:14, 5 August 2024

There are 3 main attributes for each romance character: Love Points (), Kink Points (/), and Girl Points (). Additionally, other characters have additional stats that are described in their own character pages as they offer unique mechanics.

Each character also has their favourite talk topics, favourite gifts, favourite dates and/or television programs. Also each character has their own schedule so you'll have to adjust your schedule depending on what romance you're after.

Love Points

They represent how much a character likes you. Love Points tend to have a cap based upon events; once you reach that cap it will often enable the next event in their story chain. As of this time, many of the characters still have caps below 100, which indicates more story is planned for them in future versions of the game. When you reach 50% , the character will change pose. This can be used as a cue to strike.

In game, this value is represented in a 0-100 scale, and therefore, all the values in this wiki are shown in this same scale. However, internally, it is on a different scale, which means that even if an action/event increases the love points, it may not be reflected in a stat bar change. A notification that  was gained will still appear.

There are multiple ways of increasing (or decreasing) a character's love towards the main character.

can be gained and lost through interactions with the characters, sending them texts.

Story events

During story events, the character's love may increase or decrease, sometimes in an unavoidable manner, and other times based on your selections.

Story events are also the only current way of increasing the Love Points cap.

Daily passive Love (DPL)

The first time you met a character every day, the character's will be modified based on their likes and yourself.

  • When a character likes an attribute, love is increased if your attribute current value is higher than the character's love.
  • When a character has a trait, love is increased if you are wearing clothes that match that trait. See clothing for details on which clothing matches which trait.
  • When a character likes/dislikes a skill, love is increased/decreased if you have that skill.

Tickling

You can tickle each character once per day. Depending on the character traits, can be increased or decreased. Their effect stacks, so having a multiple of this trait needs to be considered.

  • Playful: +1
  • Dominant: -1
  • Princess: -1

Talking

You can talk with each character several times a day, but you can only talk about the same topic with that character once per day. Conversations for each topic vary for every character, and may also depend on the hero or the character stat values, or even randomness.

On the site Romance you can find a table with the different characters and talk topics as a general guide.

Gifts

Giving gifts to a character will increase (or decrease) their love towards you. The exact amount depends on several factors:

  • The gift base effect: usually more expensive gifts provide a higher love boost, but this is not always the case. See items for the base effect of each gift.
  • The gift favored traits: each gives have some favored/unfavored traits, and if the character has that trait, the love gain will be increased/decreased.
  • The girls likes/dislikes: girls may like or dislike certain gifts, or even certain gifts categories (such as jewellery or books) impacting the love gain. A girl that dislikes an item or its category will never increase their love, they may stay the same or decrease it.
  • If the gift is given in the character's birthday, the gain (which may also be negative) will be scaled up by 50%.
  • Love gain is reduced by 0.5% for each time you gifted the same item to that character in the previous 7 days.

Kissing

Each character reacts different when you try to kiss them. Some require a certain event to have happened before allowing it, others require a certain amount of , which may also be modified by . As a general rule, a first kiss will grant +2.5% while any other kiss will grant +1% .

Compliment

Once per day you have the option to compliment a character. There are three possible outcomes depending on your and randomness:

  • Success (50%): +1%
  • Neutral (30%): no change.
  • Fail (20%): -0.5%

Each point will increase the success probability by 1%, reducing first the fail probability until 20 and then the neutral probability until 50 .

Dates

When you end a date with a character, additionally to whatever love increase you achieved during the date, their love will also increase. The ammount is determined by the date location, and whether the character likes or dislikes that location.

  • 0% : Home, Mall.
  • 0.5% : Cinema.
  • 1% : Club, Restaurant, Nightclub, Park, Waterpark.
  • 1.5% : Beach.

If the character likes/dislikes that date location, the love increase will be scaled up/down by 50%.

Texts

Once you get a character's number, and if she is not present in the same room, you can send them a text message. At 15 , sexy messages are unlocked and at 30 , dirty text messages are unlocked.

Be careful not to write text messages to characters that are sleeping, or instead you will get -1% .

Kink Points

If Kink Points are positive, it is a measure of how submissive they are, and the icon is a pair of handcuffs (). If Kink Points go negative, it is a measure of how dominant they are and the icon is a whip (). Only certain characters can go into Dom Points (currently Sasha, Aletta and Cassidy), and this opens up alternative scenes with them.

Kink Points can be raised by giving them “A sex slave’s story” book purchased in the bookstore, or lowered by giving “Mistress Amanda”.

Additionally, the sexy dress, slutty dress, and sexy swimwear can be gifted to each person once for a large bonus (do keep in mind that some of these gifts require a certain value to be accepted).

It can also be raised (+1 per action) by:

  • spanking, but only once they have reached 10 , and is no more effective past 25 (Some characters like Lexi don't require the 10 )
  • grabbing their boobs, but only once they have reached 25 , and is no more effective past 50 (it still gives the girl +1, nice to increase love fast)
  • patting their head, , but only once they have reached 50 (it still gives the girl +1, nice to increase love fast)

Watching S&M Porn with characters at home (for characters who do not live at home this can be done on home dates) will raise as well.

Raising Kink Points will open new options, such as piercing, collaring, agreeing to have unprotected sex.

Girl Points

Girl Points are a measure of how likely it is that a girl will agree to same-sex (think Sasha & Bree) romantic content depending on the sex of the participants.

  • If a girl is over 90% , she won’t date Mike.
  • If a girl is over 80% , she won’t kiss Mike.
  • If a girl is over 60% , she won’t have sex with Mike.
  • If a girl is under 40% , she won’t have sex with Bree.
  • If a girl is under 20% , she won’t kiss Bree.
  • If a girl is under 10% , she won’t date Bree.

Additionally, scenes that include more than two characters may also be gated by .

can be modified by different actions.

Gifts can also modify  :

Compliment

Complimenting a character, if successful, will modify if it is preventing it to date that character.

  • Mike ( > 90%): -5%
  • Bree ( < 10%): +5%

Kissing them, once possible, will have a similar effect.