There are more than many romance options in the game, almost all girls, but Scottie can be romanced for Bree.
There are 3 main attributes for each romance character: Love Points (), Kink Points (/), and Lesbian Points (). Additionally, other characters have additional stats that are described in their own character pages as they offer unique mechanichs.
Each character also has their favourite talk topics, favourite gifts, favourite dates and/or television programs. Also each character has their own schedule so you'll have to adjust your schedule depending on what romance you're after.
They represent how much a character likes you. Love Points tend to have a cap based upon events; once you reach that cap it will often enable the next event in their story chain. As of this time, many of the characters still have caps below 100, which indicates more story is planned for them in future versions of the game. When you reach 50% , the character will change pose. This can be used as a cue to strike.
In game, this value is represented in a 0-100 scale, and therefore, all the values in this wiki are shown in this same scale. However, internally, it is on a different scale, which means that even if an action/event increases the love points, it may not be reflected in a stat bar change. A notification that was gained will still appear.
There are multiple ways of increasing (or decreasing) a character's love towards the main character.
During story events, the character's love may increase or decrease, sometimes in an unavoidable manner, and other times based on your selections.
Story events are also the only current way of increasing the Love Points cap.
Daily passive Love (DPL)
- When a character likes an attribute, love is incresed if your attribute current value is higher than the character's love.
- When a character has a trait, love is increased if you are wearing clothes that match that trait. See clothing for details on which cloth matches which trait.
- When a character likes/dislikes a skill, love is increased/decreased if you have that skill.
You can talk with each character several times a day, but you can only talk about the same topic with that character once per day. Conversations for each topic vary for every character, and may also depend on the hero or the character stat values, or even randomness. Below you can find a table with the different characters and talk topics as a general guide.
Giving gifts to a character will increase (or decrease) their love towards you. The exact amount depends on several factors:
- The gift base effect: usually more expensive gifts provide a higher love boost, but this is not always the case. See items for the base effect of each gift.
- The gift favored traits: each gives have some favored/unfavored traits, and if the character has that trait, the love gain will be increased/decreased.
- The girls likes/dislikes: girls may like or dislike certain gifts, or even certain gifts categories (such as jewelry or books) impacting the love gain. A girl that dislikes an item or its category will never increase their love, they may stay the same or decrease it.
- If the gift is given in the character's birthday, the gain (which may also be negative) will be scaled up by 50%.
- Love gain is reduced by 0.5% for each time you gifted the same item to that character in the previous 7 days.
Each character reacts different when you try to kiss them. Some require a certain event to have happened before allowing it, others require a certain amount of , which may also be modified by . As a general rule, a first kiss will grant +2.5% while any other kiss will grant +1% .
When you end a date with a character, additionally to whatever love increase you achieved during the date, their love will also increase. The ammount is determined by the date location, and whether the character likes or dislikes that location.
If the character likes/dislikes that date location, the love increase will be scaled up/down by 50%.
If Kink Points are positive, it is a measure of how submissive they are, and the icon is a pair of handcuffs. If Kink Points go negative, it is a measure of how dominant they are and the icon is a whip. Only certain characters can go into Dom Points, and this opens up alternative scenes with them.
Kink Points can be raised by giving them “A sex slave’s story” book purchased in the bookstore, or lowered by giving “Mistress Amanda”.
It can also be raised by spanking, but only once they have reached 25 , and cannot be raised past 40 (Some characters like Lexi don't require the 25). Watching S&M Porn with characters at home (for characters who do not live at home this can be done on home dates) will raise as well.
Raising Kink Points will open new options, such as piercing, collaring, agreeing to have unprotected sex.
Lesbian points are a measure of how likely it is that a girl will agree to romantic content depending on the sex of the participants.
- If a girl is over 90% , she won’t date Mike.
- If a girl is over 80% , she won’t kiss Mike.
- If a girl is over 60% , she won’t have sex with Mike.
- If a girl is under 40% , she won’t have sex with Bree.
- If a girl is under 20% , she won’t kiss Bree.
- If a girl is under 10% , she won’t date Bree.
When you reach at least 20 with a romance option, you can then give them gifts. Most gifts will offer an boost, but some will open up story options. Some gifts can only ever be given once. Other gifts can be given multiple times, but their effects will be reduced in the future, such as the flowers and the candies. For some characters, the Sexy Underwear or Sexy Swimsuit will allow them to wear a sexier version of that outfit at appropriate times. For most characters, the slave collar will, given enough , change the character to be your slave.
On Valentine's Day (most characters give just chocolates then, others will pick from their list), Christmas or the MC's birthday you'll receive a gift if you meet the character that day and have at least 20 (birthday) or 25 (Christmas and Valentine’s)
Each character has a specific list of items to give and if you already have that item they'll skip to the next one, if they run out they'll give you a cake.
Each character has inherent traits which influences which actions they will like on dates, these dates will be discoverable when you get enough . They'll also influence how much you'll gain from the clothes you wear. Certain characters also have anti-traits, meaning if you do an action marked with that trait they may lose .
The following chart briefly shows where various traits are used. For the events the trait typically offers unique dialogue or choices specific to that trait with opportunity for gain or loss depending on player choice.
|Dominant||high class restaurant: pay, pub: random event, nightclub: random event|
|Submissive||high class restaurant: pay, order for her, park: random event, nightclub: random event|
|Princess||beach: suntan, high class restaurant: pay, waterpark: spa, pub: random event, park: random event, nightclub: random event|
|Family||pub: random event, park: random event|
|Bitchy||pub: random event, park: random event, nightclub: random event|
|Playful||beach: build castle, play volleyball, play in the water, home: play console, play a board game, mall: arcade, waterpark: waterslide, pub: play pool, play darts, park: make a snowman, snowball fight, random event, nightclub: random event|
|Flirty||park: random event, nightclub: random event|
|Rebel||cinema: sneak in, mall: steal, pub: buy a round, random event, park: random event|
|Bookworm||pub: random event, park: read poetry, random event, nightclub: random event|
|Geek||home: play console, play a board game, mall: arcade, pub: random event, park: random event|
|Sportsy||beach: play volleyball, swimming race, waterpark: swimming race, pub: random event, park: go for a run, random event, nightclub: random event|
|Guitar||home: play guitar, park: random event, nightclub: random event|
|Gourmand||beach: eat icecream, cinema: buy popcorn, mall: bakery, waterpark: eat icecream, pub: eat a burger, random event, park: picnic, random event|
|Yandere||pub: random event, park: random event, nightclub: random event|
|Innocent||pub: random event, park: random event|
|Workaholic||pub: random event, park: random event, nightclub: random event|
|Slutty||cinema: practical anatomy lessons, home: watch porn, park: random event, nightclub: random event|
|Dumb||pub: random event, park: random event, nightclub: random event|
|Trashy||pub: random event, park: random event, nightclub: random event|
|Poor||high class restaurant: pay, mall: steal, pub: random event, park: random event, nightclub: random event|
|Lazy||nightclub: random event|
When talking to a romanceable character, one of the options is “Talk”, allowing you to pick from a list of topics to talk about. Each of the characters has different topics that they prefer to talk about. Some characters will respond well to one topic and others will respond poorly to the same topic. Some topics will only be good to use when certain conditions are met, such as the character’s or skills that Mike has acquired.
It is important to remember that even “safe” topics can still have choices that negatively impact your relationship with a character.
The charts below are a matrix that shows each romanceable character in the game and the different talk topics available. ✅ denotes “safe” topics that are largely good ways to increase your relationship with the character. ❌ denotes unsafe topics that will harm your relationship with the character. Blank cells are neutral topics that won’t have an effect one way or the other.
All romanceable characters have desire factors, which influence the things they like and do not like. When desire factors are an attribute, you get daily love points for being high in that attribute. Other desire factors include good date locations and occasionally date activities.
Both MCs have 2 roommates, one of which is always Sasha. Roommates have more options than other characters:
You can watch TV with the roommates regularly. Each roommate has his or her own chart for programs they like.
If they ask you then a time is automatically chosen. If you do ask, then you can choose the time, either in the afternoon (only Saturday or Sunday) or evening. This means either 14:00 or 20:00.
Different dates cost a different amount of money.
When the time to go on a date comes, you will get an action icon to take the person on the date. It will appear only at the hour of the date. If you miss the date due to an event, you can still call and cancel the date as long as you do it before midnight. After midnight, you will take the hit for missing the date.
On a date, you'll have a bar at the top of the screen, called Date Score (). Every action that increases will fill the bar and every action that decreases will deplete it, so take care what you do or say. A full bar means a successful date. All the girls have different preferences on which location they like (dislikes in the infobox on their wiki page). If you take them to a date location they dislike you start the date with -25 . If you also take her to the same date location again (after you took her there the date before) she will lose an additional amount of -25 for taking her there again and an additional -25 for not liking the location (up to -75 ).
Dates generally last for 6 hours and it's possible for your date to propose to continue the date either an evening date location or the nightclub.
If a date is successful, usually with a high enough date bar, you might be able to ask your partner home for sex. A high morality Bree MC will usually not have sex right away, and some girls may need additional events to unlock sex.
The MC may purchase clothing in the clothes shop in the mall. The MC can wear one piece of clothing and one accessory. Most clothes add to traits, but some clothes unlock special locations. Some clothes also affect the D of dates, depending upon their traits. Depending on the traits of the characters, each piece of clothing and accessory you wear has a chance of adding 1 to your DPL, if multiple traits apply to the same girl then both will count(for example on Sasha the leather jacket has a 40% chance of gaining 1 and 20% chance of 2 )
Some items are for Mike MC, while differently named variations with the same effects are for Bree.
Clothing that unlocks a location does not need to be worn, merely owned.
As of version 22.2.0, the game implements a stamina mechanic. If Mike MC's stamina has not recovered since the last time he had sex with a girl, the option to take a girl home for 'hot coffee' is not available. When Mike MC's stamina has recovered, an eggplant symbol is visible in the personal information on his phone.
Stamina is calculated in hours since the last time Mike MC had sex. The base recovery time is 120 hours (= 5 days). Choosing 'erectile problems' during the introductory questions increases the base recovery time to 240 hours, the 'high libido' trait reduces it to 90 hours.
Using the blue pill from the drug store restores stamina immediately. However, every time Mike MC takes a blue pill, an exponentially increasing (!) value is added to his recovery time.
If the MC has > 75 , >= 25 , you may call the character up and go directly to the post-date sex scenes without having a date. This sacrifices the gain of a date (and any story events that might happen) for the benefits of a sex scene.
If a romance option has at least 30 (this number is the same for all characters and all piercings), during the mall date the MC can take their date to the piercing shop and buy or remove piercings. These piercings are generally cosmetic in nature only.
Not all characters support all piercings. In particular only a few support lip and eyebrow piercings.
There is a slave collar that can be purchased as a gift at the sex shop. If given to a character, and that character accepts it, their status will change to sex slave and they will wear the collar. If their ever drops below 50, they will no longer be shown wearing the collar.
At the moment, collaring is not supported for all characters.
|Alexis||✅||>=201||>=90||Only if you hired an PI|
|Ayesha||❌||>=201||>=90||Not possible at the moment (KP cap is too low)|
|Bree||✅||>=201||>=90||Only possible on her maid path|
|Camila||❌||>=201||>=90||Not possible at the moment (KP cap is too low)|
|Cassidy||✅||>=201||Only possible when she is your pet and her >= 160 or >=90|
|Emma||❌||>=201||>=90||Not possible at the moment
(Emma doesn't have a collaring dialouge yet)
|Harmony||✅||>=201||>=90||Purity needs to be <=14|
|Kleio||✅||>=201||>=90||had the sport car during the mechanic event|
|Kylie||✅||>=201||Should accept it without any restrictions.|
|Lavish||✅||>=201||>=90||Played her spanking events to raise her to 100|
|Lexi||✅||>=201||>=90||gifting her the collar will increase her max to 100|
|Minami||✅||>=201||>=90||Mike's siscon points = 100|
|Morgan||✅||>=201||>=90||Her dialog is different depending on her masculinity >74 | >24 | <=24|
|Samantha||✅||>=201||>=90||Played path D and Samantha did already dump Ryan (Path E)|
1The 20 minimum is needed to be able to give gifts.
2To collar Palla you have to play her slave route. In order to do that you have to receive a phone call from Palla where she calls Mike and tells him that she has problem settling down. Depending on what you choose when she talked to Mike face to face the dialog will play out a bit different but you you have to choose "I want you all to myself" in the upcoming menu in order to flag her slave route. After you have done that, you need to finish the event Palla explains her situation in order to collar Palla.
Some characters can be proposed to. A wedding ring can be bought in the mall. Giving the ring as a gift leads to a proposal. Characters who can be married need to have very high love - this should only be attempted when is at or near max, or they will likely say no.
Once accepted, the next Sunday, there will be a wedding.
After the wedding will be a bit of an epilogue, and the game will end. Because of this, you should ALWAYS save before proposing.