Romances: Difference between revisions

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=Stamina=
=Stamina=
As of version 22.2.0, the game implements a stamina mechanic. If Mike MC's stamina has not recovered since the last time he had sex with a girl, the option to take a girl home for 'hot coffee' is not available. When Mike MC's stamina has recovered, an eggplant symbol [[File:Stamina.png|25px]] is visible in the personal information on his phone.
As of version 22.2.0, the game implements a stamina mechanic. If Mike MC's stamina has not recovered since the last time he had sex with a girl, the option to take a girl home for 'hot coffee' is not available. When Mike MC's stamina has recovered, an eggplant symbol [[File:Stamina.png|20px]] is visible in the personal information on his phone.


Stamina is calculated in hours since the last time Mike MC had sex. The base recovery time is 120 hours (= 5 days). Choosing 'erectile problems' during the [[Introduction#Question_.233:_Can_you_tell_us_something_bad_or_shameful_about_you|introductory questions]] increases the base recovery time to 240 hours, the 'high libido' trait reduces it to 90 hours.
Stamina is calculated in hours since the last time Mike MC had sex. The base recovery time is 120 hours (= 5 days). Choosing 'erectile problems' during the [[Introduction#Question_.233:_Can_you_tell_us_something_bad_or_shameful_about_you|introductory questions]] increases the base recovery time to 240 hours, the 'high libido' trait reduces it to 90 hours.

Revision as of 12:43, 27 April 2022

There are more than many romance options in the game, almost all girls, but Scottie can be romanced for Bree. 

Attributes

There are 3 main attributes for each romance character: Love Points (), Kink Points (/), and Lesbian Points (). Additionally, other characters have additional stats that are described in their own character pages as they offer unique mechanichs.

Each character also has their favourite talk topics, favourite gifts, favourite dates and/or television programs. Also each character has their own schedule so you'll have to adjust your schedule depending on what romance you're after.

Love Points

They represent how much a character likes you. Love Points tend to have a cap based upon events; once you reach that cap it will often enable the next event in their story chain. As of this time, many of the characters still have caps below 100, which indicates more story is planned for them in future versions of the game. When you reach 50% , the character will change pose. This can be used as a cue to strike.

In game, this value is represented in a 0-100 scale, and therefore, all the values in this wiki are shown in this same scale. However, internally, it is on a different scale, which means that even if an action/event increases the love points, it may not be reflected in a stat bar change. A notification that  was gained will still appear.

There are multiple ways of increasing (or decreasing) a character's love towards the main character.

can be gained and lost through interactions with the characters, sending them texts.

Story events

During story events, the character's love may increase or decrease, sometimes in an unavoidable manner, and other times based on your selections.

Story events are also the only current way of increasing the Love Points cap.

Daily passive Love (DPL)

The first time you met a character every day, the character's will be modified based on their likes and yourself.

  • When a character likes an attribute, love is incresed if your attribute current value is higher than the character's love.
  • When a character has a trait, love is increased if you are wearing clothes that match that trait. See clothing for details on which cloth matches which trait.
  • When a character likes/dislikes a skill, love is increased/decreased if you have that skill.

Tickling

You can tickle each character once per day. Depending on the character traits, can be increased or decreased. Their effect stacks, so having a multiple of this trais needs to be considered.

  • Playful: +0.5%
  • Dominat: -0.5%
  • Princess: -0.5%

Talking

You can talk with each character several times a day, but you can only talk about the same topic with that character once per day. Conversations for each topic vary for every character, and may also depend on the hero or the character stat values, or even randomness. Below you can find a table with the different characters and talk topics as a general guide.

Gifts

Giving gifts to a character will increase (or decrease) their love towards you. The exact amount depends on several factors:

  • The gift base effect: usually more expensive gifts provide a higher love boost, but this is not always the case. See items for the base effect of each gift.
  • The gift favored traits: each gives have some favored/unfavored traits, and if the character has that trait, the love gain will be increased/decreased.
  • The girls likes/dislikes: girls may like or dislike certain gifts, or even certain gifts categories (such as jewelry or books) impacting the love gain. A girl that dislikes an item or its category will never increase their love, they may stay the same or decrease it.
  • If the gift is given in the character's birthday, the gain (which may also be negative) will be scaled up by 50%.
  • Love gain is reduced by 0.5% for each time you gifted the same item to that character in the previous 7 days.

Kissing

Each character reacts different when you try to kiss them. Some require a certain event to have happened before allowing it, others require a certain amount of , which may also be modified by . As a general rule, a first kiss will grant +2.5% while any other kiss will grant +1% .

Compliment

Once per day you have the option to compliment a character. There are three possible outcomes depending on your and randomness:

  • Success (50%): +1%
  • Neutral (30%): no change.
  • Fail (20%): -0.5%

Each point will increase the success probability by 1%, reducing first the fail probability until 20 and then the neutral probability until 50 .

Dates

When you end a date with a character, additionally to whatever love increase you achieved during the date, their love will also increase. The ammount is determined by the date location, and whether the character likes or dislikes that location.

  • 0% : Home, Mall.
  • 0.5% : Cinema.
  • 1% : Club, Restaurant, Nightclub, Park, Waterpark.
  • 1.5% : Beach.

If the character likes/dislikes that date location, the love increase will be scaled up/down by 50%.

Texts

Once you get a character's number, and if she is not present in the same room, you can send them a text message. At 15 , sexy messages are unlocked and at 30 , dirty text messages are unlocked.

Be careful not to write text messages to characters that are sleeping, or instead you will get -1% .

Kink Points

If Kink Points are positive, it is a measure of how submissive they are, and the icon is a pair of handcuffs. If Kink Points go negative, it is a measure of how dominant they are and the icon is a whip. Only certain characters can go into Dom Points, and this opens up alternative scenes with them.

Kink Points can be raised by giving them “A sex slave’s story” book purchased in the bookstore, or lowered by giving “Mistress Amanda”.

It can also be raised by spanking, but only once they have reached 25 , and cannot be raised past 40 (Some characters like Lexi don't require the 25). Watching S&M Porn with characters at home (for characters who do not live at home this can be done on home dates) will raise as well.

Raising Kink Points will open new options, such as piercing, collaring, agreeing to have unprotected sex.

Lesbian Points

Lesbian points are a measure of how likely it is that a girl will agree to romantic content depending on the sex of the participants.

  • If a girl is over 90% , she won’t date Mike.
  • If a girl is over 80% , she won’t kiss Mike.
  • If a girl is over 60% , she won’t have sex with Mike.
  • If a girl is under 40% , she won’t have sex with Bree.
  • If a girl is under 20% , she won’t kiss Bree.
  • If a girl is under 10% , she won’t date Bree.

Additionally, scenes that include more than two characters may also be gated by .

can be modified by differect actions.

Compliment

Complimenting a character, if successful, will modify if it is preventing it to date that character.

  • Mike ( > 90%): -5%
  • Bree ( < 10%): +5%

Gifts

  • Yuri Manga: +5%
  • Porn magazine: -5%

Films

  • Lesbian porn: + .

Gifts

When you reach at least 20 with a romance option, you can then give them gifts. Most gifts will offer an boost, but some will open up story options. Some gifts can only ever be given once. Other gifts can be given multiple times, but their effects will be reduced in the future, such as the flowers and the candies. For some characters, the Sexy Underwear or Sexy Swimsuit will allow them to wear a sexier version of that outfit at appropriate times. For most characters, the slave collar will, given enough , change the character to be your slave.

On Valentine's Day (most characters give just chocolates then, others will pick from their list), Christmas or the MC's birthday you'll receive a gift if you meet the character that day and have at least 20 (birthday) or 25 (Christmas and Valentine’s)

Each character has a specific list of items to give and if you already have that item they'll skip to the next one, if they run out they'll give you a cake. 

Traits

Each character has inherent traits which influences which actions they will like on dates, these dates will be discoverable when you get enough . They'll also influence how much you'll gain from the clothes you wear. Certain characters also have anti-traits, meaning if you do an action marked with that trait they may lose .

The following chart briefly shows where various traits are used. For the events the trait typically offers unique dialogue or choices specific to that trait with opportunity for gain or loss depending on player choice.

Trait Events
Dominant high class restaurant: pay, pub: random event, nightclub: random event
Submissive high class restaurant: pay, order for her, park: random event, nightclub: random event
Princess beach: suntan, high class restaurant: pay, waterpark: spa, pub: random event, park: random event, nightclub: random event
Family pub: random event, park: random event
Bitchy pub: random event, park: random event, nightclub: random event
Playful beach: build castle, play volleyball, play in the water, home: play console, play a board game, mall: arcade, waterpark: waterslide, pub: play pool, play darts, park: make a snowman, snowball fight, random event, nightclub: random event
Flirty park: random event, nightclub: random event
Rebel cinema: sneak in, mall: steal, pub: buy a round, random event, park: random event
Bookworm pub: random event, park: read poetry, random event, nightclub: random event
Geek home: play console, play a board game, mall: arcade, pub: random event, park: random event
Sportsy beach: play volleyball, swimming race, waterpark: swimming race, pub: random event, park: go for a run, random event, nightclub: random event
Spoiled
Guitar home: play guitar, park: random event, nightclub: random event
Gourmand beach: eat icecream, cinema: buy popcorn, mall: bakery, waterpark: eat icecream, pub: eat a burger, random event, park: picnic, random event
Yandere pub: random event, park: random event, nightclub: random event
Innocent pub: random event, park: random event
Workaholic pub: random event, park: random event, nightclub: random event
Slutty cinema: practical anatomy lessons, home: watch porn, park: random event, nightclub: random event
Dumb pub: random event, park: random event, nightclub: random event
Trashy pub: random event, park: random event, nightclub: random event
Poor high class restaurant: pay, mall: steal, pub: random event, park: random event, nightclub: random event
Lazy nightclub: random event
Music

Talk Topics

When talking to a romanceable character, one of the options is “Talk”, allowing you to pick from a list of topics to talk about. Each of the characters has different topics that they prefer to talk about. Some characters will respond well to one topic and others will respond poorly to the same topic. Some topics will only be good to use when certain conditions are met, such as the character’s or skills that Mike has acquired.

It is important to remember that even “safe” topics can still have choices that negatively impact your relationship with a character.

The charts below are a matrix that shows each romanceable character in the game and the different talk topics available. ✅ denotes “safe” topics that are largely good ways to increase your relationship with the character. ❌ denotes unsafe topics that will harm your relationship with the character. Blank cells are neutral topics that won’t have an effect one way or the other.

Topic Bree Mike Sasha Samantha Aletta Anna Hanna Ayesha Audrey
Books ❌3
Computers
Fashion
Food
Love
Music






People



Politics

❌3
Sex
✅1 ✅1
Sports




Travels
TV



❌3
  1. Requires > 60
  2. Most topics have a 50/50 ratio of good and bad answers
  3. Not a negative when pregnant
Topic Kleio Lexi Kylie Alexis Palla Shiori Cassidy Lavish Morgan Minami
Books ✅1 ❌❌ ✅3

Computers ❌❌

Fashion

Food ✅2
Love ✅3 ✅3 ✅5
✅6
Music






People




Politics ❌❌


Sex ✅1 ✅3 ✅4
Sports

❌❌
Travels
TV ✅3


  1. Requires > 25
  2. Requires Cooking skill
  3. Requires > 25
  4. Requires > 20
  5. Requires > 40
  6. Requires > 75

Morgan is a special case. Her reactions to different topic rely on her masculinity, , and whether or not she’s pregnant. Good Luck.

Desire factors

All romanceable characters have desire factors, which influence the things they like and do not like. When desire factors are an attribute, you get daily love points for being high in that attribute. Other desire factors include good date locations and occasionally date activities.

They can also have not desire factors, being things they do not like. Dates in these locations or actions related to these factors will give lower , or even loss.

Roommates

Both MCs have 2 roommates, one of which is always Sasha. Roommates have more options than other characters:

You can watch TV with the roommates regularly. Each roommate has his or her own chart for programs they like.

You can cook a meal for the roommates for easy , if you have the cooking skill.

Dates

Upon reaching a certain , and sometimes after clearing specific events, you may ask a character out on a date. Sometimes these characters will ask you on a date.

If they ask you then a time is automatically chosen. If you do ask, then you can choose the time, either in the afternoon (only Saturday or Sunday) or evening. This means either 14:00 or 20:00.

Different dates cost a different amount of money.

If you don't take a character on a date on the day it was agreed upon then you'll lose a whopping 20 . Be careful because some events will cause you to miss the date time.

When the time to go on a date comes, you will get an action icon to take the person on the date. It will appear only at the hour of the date. If you miss the date due to an event, you can still call and cancel the date as long as you do it before midnight. After midnight, you will take the hit for missing the date.

On a date, you'll have a bar at the top of the screen, called Date Score (). Every action that increases will fill the bar and every action that decreases will deplete it, so take care what you do or say. A full bar means a successful date. All the girls have different preferences on which location they like (dislikes in the infobox on their wiki page). If you take them to a date location they dislike you start the date with -25 . If you also take her to the same date location again (after you took her there the date before) she will lose an additional amount of -25 for taking her there again and an additional -25 for not liking the location (up to -75 ).

You can also get for certain actions, these fill the bar too but don't alter .

Dates generally last for 6 hours and it's possible for your date to propose to continue the date either an evening date location or the nightclub.

If a date is successful, usually with a high enough date bar, you might be able to ask your partner home for sex. A high morality Bree MC will usually not have sex right away, and some girls may need additional events to unlock sex.

Clothing

The MC may purchase clothing in the clothes shop in the mall. The MC can wear one piece of clothing and one accessory. Most clothes add to traits, but some clothes unlock special locations. Some clothes also affect the D of dates, depending upon their traits. Depending on the traits of the characters, each piece of clothing and accessory you wear has a chance of adding 1 to your DPL, if multiple traits apply to the same girl then both will count(for example on Sasha the leather jacket has a 40% chance of gaining 1 and 20% chance of 2 )

Some items are for Mike MC, while differently named variations with the same effects are for Bree.

Clothing that unlocks a location does not need to be worn, merely owned.

Clothing Item Cost Effect Traits Favored Unlocks
Leather jacket 100
+5
Submissive, Rebel
Tweed blazer/Cardigan 100
+5
Bookworm, Family
Sweat pants 100
+5
Sportsy, Dominant
Funny shirt 100
+5
Geek, Playful
Military fatigues/Leather pants 100
+5
Submissive, Gourmand
Swimsuit 200
+10
Sportsy Beach, playing in pool
Sport clothes 200
+10
Sportsy Gym
Fancy clothes/dress 200
+10
Pacifist, Princess Nightclub, High class restaurant
Accessory Cost Effect Traits Favored
Sport shoes 100
+5
Sportsy, Dominant
Geeky pen 100
+5
Bookworm, Family
Cool sunglasses 100
+5
Submissive, Rebel
Funny badge 100
+5
Geek, Playful
Military boots 100
+5
Submissive, Gourmand
Luxury watch/bracelet 200
+10
Pacifist, Princess

Stamina

As of version 22.2.0, the game implements a stamina mechanic. If Mike MC's stamina has not recovered since the last time he had sex with a girl, the option to take a girl home for 'hot coffee' is not available. When Mike MC's stamina has recovered, an eggplant symbol is visible in the personal information on his phone.

Stamina is calculated in hours since the last time Mike MC had sex. The base recovery time is 120 hours (= 5 days). Choosing 'erectile problems' during the introductory questions increases the base recovery time to 240 hours, the 'high libido' trait reduces it to 90 hours.

The recovery time is also reduced by Mike MC's level of and his sexperience.

Using the blue pill from the drug store restores stamina immediately. However, every time Mike MC takes a blue pill, an exponentially increasing (!) value is added to his recovery time.

Pregnancy

If Mike MC has sex with a girl and cums inside her, there is a certain chance she will become pregnant. The pregnancy system changed with version 22.2.0. The chance of pregnancy now depends on the general fertility of the girl, the day her fertility cycle and the size of Mike MC's dick.

Fertility

There is a 28 day fertility cycle for each girl during which they can get pregnant.

During this time there is a 14 Days time window in which there is a chance for the girls to become pregnant. In order to see the Pregnancy chance for each girl you have to learn the new skill "Fertility Assessment". It can be learned through a book from the book shop.

Also, each girl has one of 3 fertility traits which change the chance of them getting pregnant.

Base pregnancy chance
Fertil Day infertile normal fertile Fertil Day infertile normal fertile
Day 1 1% 3% 4% Day 8 14% 28% 42%
Day 2 3% 7% 10% Day 9 16% 32% 48%
Day 3 5% 10% 15% Day 10 17% 35% 52%
Day 4 7% 14% 21% Day 11 19% 39% 58%
Day 5 8% 17% 25% Day 12 26% 42% 63%
Day 6 10% 21% 31% Day 13 23% 46% 69%
Day 7 12% 25% 37% Day 14 25% 50% 75%

Potency

Additionally to the girl's fertility trait, Mike MC's potency depends on his dick size ('hung'/normal/small dick), which will increase or decrease the pregnancy chance. The dick size can be chosen during the introductory questions. It can also be changed with the respective pills from the drug store.

Base pregnancy chance + Hero potency trait
infertile normal fertile
small normal hung small normal hung small normal hung
Day 1 1% 1% 2% 2% 3% 5% 2% 4% 6%
Day 2 2% 3% 5% 4% 7% 11% 5% 10% 15%
Day 3 3% 5% 8% 5% 10% 15% 8% 15% 23%
Day 4 4% 7% 11% 7% 14% 21% 11% 21% 32%
Day 5 4% 8% 12% 9% 17% 26% 13% 25% 38%
Day 6 5% 10% 15% 11% 21% 32% 16% 31% 47%
Day 7 6% 12% 18% 13% 25% 38% 19% 37% 56%
Day 8 7% 14% 21% 14% 28% 42% 21% 42% 63%
Day 9 8% 16% 24% 16% 32% 48% 24% 48% 72%
Day 10 9% 17% 26% 18% 35% 53% 26% 52% 78%
Day 11 10% 19% 29% 20% 39% 59% 29% 58% 87%
Day 12 11% 21% 32% 21% 42% 63% 32% 63% 95%
Day 13 12% 23% 35% 23% 46% 69% 35% 69% 100%
Day 14 13% 25% 38% 25% 50% 75% 38% 75% 100%

Birth control

In order to avoid pregnancy, Mike MC can use a condom. Condoms can be bought at the drug store or the sex shop. Some girls will insist on using protection, unless their is high enough.

Any girl that has >= 50 can be commanded to go on (or off) the pill. Some girls, such as Lexi and Palla start out on the pill, but most do not. A girl who is on the pill cannot get pregnant.

Besides the after-date scenes, there are also a couple of sexual encounters during the girls' story events. In most, they cannot get pregnant. This is a game design decision, so that the player does not impregnate a girl during a sex scene over which they have no control. The hung trait does not change the outcome! In some events, the player can choose whether to use a condom or not. A few events do not present that option. For these, the only sure way to prevent a pregnancy is if the girl is on the pill.

During a home date, Mike MC can have sex with a girl in the hot tub (after it has been repaired for 5000 ). If Mike MC does not pull out, the girl can get pregnant during this event.

No pregnancy risk Condom optional Pregnancy risk

(unless on the pill)

Bree Bowsette cosplay

Bree is bored

The one he likes

Living-room dominance

Shower sex
Kleio The car needs repairs Studio sex
Lexi Pool time fun

Lexi is dealing

Minami Practice sex
Samantha Birthday sex Cheating on Ryan

Marriage sucks

Revenge cowgirl sex
Sasha Birthday sex Shower sex
Shiori Second lap dance

Giving Birth

When a girl becomes pregnant, sometime in the next week she will have a special conversation with MC where she breaks the news. Some girls do not want children and will want an abortion. Some girls will want to keep it. If, at the end of the conversation, she decides or is coerced into keeping the child, after 9 full days her art will update to the pregnancy version. Not all girls currently support pregnancy.

As of version 22.2.0, the game now gives the player the option to choose between the old system where girls stay pregnant forever or the new system where they give birth.

  • The girls give birth 60 days after they become pregnant
  • If you don't marry the girl before she gives birth she will lose 25
  • You'll have to pay 100 in child support every week for every baby

Booty call

If the MC has > 75 , >= 25 , you may call the character up and go directly to the post-date sex scenes without having a date. This sacrifices the gain of a date (and any story events that might happen) for the benefits of a sex scene.

Piercings

If a romance option has at least 30 (this number is the same for all characters and all piercings), during the mall date the MC can take their date to the piercing shop and buy or remove piercings. These piercings are generally cosmetic in nature only.

Removing an existing piercing always costs 50 .

Nose
50
Navel
100
Tongue
200
Lips
300
Eyebrow
400
Nipples
500
Clit
600

Not all characters support all piercings. In particular only a few support lip and eyebrow piercings.

Collaring

There is a slave collar that can be purchased as a gift at the sex shop. If given to a character, and that character accepts it, their status will change to sex slave and they will wear the collar. If their ever drops below 50, they will no longer be shown wearing the collar.

At the moment, collaring is not supported for all characters.

Name Possible Additional Information Image
Aletta >=201 >=90 -
Alexis >=201 >=90 Only if you hired an PI
Anna >=50 >=90
Audrey >=201 >=90
Ayesha >=201 >=90 Not possible at the moment (KP cap is too low)
Bree >=201 >=90 Only possible on her maid path
Camila >=201 >=90 Not possible at the moment (KP cap is too low)
Cassidy >=201 Only possible when she is your pet
Emma >=201 >=90 Not possible at the moment (KP cap is too low)
Hanna >=201 >=90 Not possible at the moment (KP cap is too low)
Harmony >=201 >=90 Not possible at the moment (KP cap is too low)
Kleio >=201 >=90 had the sport car during the mechanic event
Kylie >=201 >=90
Lavish >=201 >=90 Not possible at the moment (KP cap is too low)
Lexi >=201 >=90 gifting her the collar will increase her max to 100
Minami >=201 >=90 Mike's siscon points = 100
Morgan >=201 >=90 Her dialog is different depending on her masculinity >74 | >24 | <=24
Palla >=201 >=90 See Note2
Samantha >=201 >=90 Played path D and Samantha did already dump Ryan (Path E)
Sasha >=201 >=90
Shiori >=201 >=90

1The 20 minimum is needed to be able to give gifts.
2To collar Palla you have to play her slave route. In order to do that you have to receive a phone call from Palla where she calls Mike and tells him that she has problem settling down. Depending on what you choose when she talked to Mike face to face the dialog will play out a bit different but you you have to choose "I want you all to myself" in the upcoming menu in order to flag her slave route. After you have done that, you need to finish the event Palla explains her situation in order to collar Palla.

Marriage

Some characters can be proposed to. A wedding ring can be bought in the mall. Giving the ring as a gift leads to a proposal. Characters who can be married need to have very high love - this should only be attempted when is at or near max, or they will likely say no.

Once accepted, the next Friday or Saturday, there will be a wedding.

After the wedding will be a bit of an epilogue, and the game will end. Because of this, you should ALWAYS save before proposing.