Romances

From Andrealphus Games
Jump to navigation Jump to search

There are various romance options in the game for both the male and female protagonists. 

This page explains your interactions with them. The dating mechanic is explained here.

Gifts

When you reach at least 20 with a romance option, you can then give them gifts. Most gifts will offer an boost, but some will open up story options. Some gifts can only ever be given once. Other gifts can be given multiple times, but their effects will be reduced in the future, such as the flowers and the candies. For some characters, the Sexy Underwear or Sexy Swimsuit will allow them to wear a sexier version of that outfit at appropriate times. For most characters, the slave collar will, given enough , change the character to be your slave.

On Valentine's Day (most characters give just chocolates then, others will pick from their list), Christmas or the MC's birthday you'll receive a gift if you meet the character that day and have at least 20 (birthday) or 25 (Christmas and Valentine’s)

Each character has a specific list of items to give and if you already have that item they'll skip to the next one, if they run out they'll give you a cake. 

Traits

Each character has inherent traits which influences which actions they will like on dates, these dates will be discoverable when you get enough . They'll also influence how much you'll gain from the clothes you wear. Certain characters also have anti-traits, meaning if you do an action marked with that trait they may lose .

The following chart briefly shows where various traits are used. For the events the trait typically offers unique dialogue or choices specific to that trait with opportunity for gain or loss depending on player choice.

Trait Events
Dominant high class restaurant: pay, pub: random event, nightclub: random event
Submissive high class restaurant: pay, order for her, park: random event, nightclub: random event
Princess beach: suntan, high class restaurant: pay, waterpark: spa, pub: random event, park: random event, nightclub: random event
Family pub: random event, park: random event
Bitchy pub: random event, park: random event, nightclub: random event
Playful beach: build castle, play volleyball, play in the water, home: play console, play a board game, mall: arcade, waterpark: waterslide, pub: play pool, play darts, park: make a snowman, snowball fight, random event, nightclub: random event
Flirty park: random event, nightclub: random event
Rebel cinema: sneak in, mall: steal, pub: buy a round, random event, park: random event
Bookworm pub: random event, park: read poetry, random event, nightclub: random event
Geek home: play console, play a board game, mall: arcade, pub: random event, park: random event
Sportsy beach: play volleyball, swimming race, waterpark: swimming race, pub: random event, park: go for a run, random event, nightclub: random event
Spoiled
Guitar home: play guitar, park: random event, nightclub: random event
Gourmand beach: eat icecream, cinema: buy popcorn, mall: bakery, waterpark: eat icecream, pub: eat a burger, random event, park: picnic, random event
Yandere pub: random event, park: random event, nightclub: random event
Innocent pub: random event, park: random event
Workaholic pub: random event, park: random event, nightclub: random event
Slutty cinema: practical anatomy lessons, home: watch porn, park: random event, nightclub: random event
Dumb pub: random event, park: random event, nightclub: random event
Trashy pub: random event, park: random event, nightclub: random event
Poor high class restaurant: pay, mall: steal, pub: random event, park: random event, nightclub: random event
Lazy nightclub: random event
Music

Talk Topics

When talking to a romanceable character, one of the options is “Talk”, allowing you to pick from a list of topics to talk about. Each of the characters has different topics that they prefer to talk about. Some characters will respond well to one topic and others will respond poorly to the same topic. Some topics will only be good to use when certain conditions are met, such as the character’s or skills that Mike has acquired.

It is important to remember that even “safe” topics can still have choices that negatively impact your relationship with a character.

The charts below are a matrix that shows each romanceable character in the game and the different talk topics available. ✅ denotes “safe” topics that are largely good ways to increase your relationship with the character. ❌ denotes unsafe topics that will harm your relationship with the character. Blank cells are neutral topics that won’t have an effect one way or the other.

Topic Bree Mike Sasha Samantha Aletta Anna Hanna Ayesha Audrey Camila Emma Topic Kleio Lexi Kylie Alexis Palla Shiori Cassidy Lavish Morgan Minami Harmony
Books ❌3 Books ✅1 ❌❌ ✅3

Computers Computers ❌❌

Fashion Fashion

Food Food ✅2
Love ✅4 Love ✅3 ✅3 ✅5
✅6
Music





Music






People



People




Politics

❌3 Politics ❌❌


Sex
✅1 ✅1 Sex ✅1 ✅3 ✅4
Sports



Sports

❌❌
Travels Travels
TV



❌3 TV ✅3


  1. Requires > 60
  2. Most topics have a 50/50 ratio of good and bad answers
  3. Not a negative when pregnant
  4. Agree with her
  1. Requires > 25
  2. Requires Cooking skill
  3. Requires > 25
  4. Requires > 20
  5. Requires > 40
  6. Requires > 75

Morgan is a special case. Her reactions to different topic rely on her masculinity, , and whether or not she’s pregnant. Good Luck.

Emma's talk topics depend on her sexperience (). She may react positively, negatively, or not at all to certain topics based on how many times you've had sex with her.

Harmony's talk topics depend on her purity and the editor cannot be bothered to figure out the code.

Desire factors

All romanceable characters have desire factors, which influence the things they like and do not like. When desire factors are an attribute, you get daily love points for being high in that attribute. Other desire factors include good date locations and occasionally date activities.

They can also have not desire factors, being things they do not like. Dates in these locations or actions related to these factors will give lower , or even loss.

Booty call

If the MC has > 75 , >= 25 , you may call the character up and go directly to the post-date sex scenes without having a date. This sacrifices the gain of a date (and any story events that might happen) for the benefits of a sex scene.

Marriage

Some characters can be proposed to. A wedding ring can be bought in the mall. Giving the ring as a gift leads to a proposal. Characters who can be married need to have very high love - this should only be attempted when is at or near max, or they will likely say no.

Once accepted, the next Sunday, there will be a wedding.

After the wedding will be a bit of an epilogue, and the game will end. Because of this, you should ALWAYS save before proposing.

Clothing

The MC may purchase clothing in the clothes shop in the mall. The MC can wear one piece of clothing and one accessory. Most clothes add to traits, but some clothes unlock special locations. Some clothes also affect the D of dates, depending upon their traits. Depending on the traits of the characters, each piece of clothing and accessory you wear has a chance of adding 1 to your DPL, if multiple traits apply to the same girl then both will count(for example on Sasha the leather jacket has a 40% chance of gaining 1 and 20% chance of 2 )

Some items are for Mike MC, while differently named variations with the same effects are for Bree.

Clothing that unlocks a location does not need to be worn, merely owned.

Clothing Item Cost Effect Traits Favored Unlocks Clothing Item Cost Effect Traits Favored Unlocks
Leather jacket 100
+5
Submissive, Rebel Military fatigues/Leather pants 100
+5
Submissive, Gourmand
Tweed blazer/Cardigan 100
+5
Bookworm, Family Swimsuit 200
+10
Sportsy Beach, playing in pool
Sweat pants 100
+5
Sportsy, Dominant Sport clothes 200
+10
Sportsy Gym
Funny shirt 100
+5
Geek, Playful Fancy clothes/dress 200
+10
Pacifist, Princess Nightclub, High class restaurant
Accessory Cost Effect Traits Favored Accessory Cost Effect Traits Favored
Sport shoes 100
+5
Sportsy, Dominant Funny badge 100
+5
Geek, Playful
Geeky pen 100
+5
Bookworm, Family Military boots 100
+5
Submissive, Gourmand
Cool sunglasses 100
+5
Submissive, Rebel Luxury watch/bracelet 200
+10
Pacifist, Princess

Piercings

If a romance option has at least 30 (this number is the same for all characters and all piercings), during the mall date the MC can take their date to the piercing shop and buy or remove piercings. These piercings are generally cosmetic in nature only.

Nose Navel Tongue Lips Eyebrow Nipples Clit
50
100
200
300
400
500
600

Not all characters support all piercings. In particular only a few support lip and eyebrow piercings.

Collaring

There is a slave collar that can be purchased as a gift at the sex shop. If given to a character, and that character accepts it, their status will change to sex slave and they will wear the collar. If their ever drops below 50, they will no longer be shown wearing the collar.

At the moment, collaring is not supported for all characters.

Name Additional Information Image Name Additional Information Image
Aletta >=201 >=90 - Kat Available if you follow submission steps
Alexis >=201 >=90 Only if you hired an PI Kleio >=201 >=90 had the sport car during the mechanic event
Amy >=201 >=90 Character is currently a work in progress as apart of a future DLC File:Amy collar.png Kylie >=201 Should accept it without any restrictions.
Anna >=50 >=90 Lavish >=201 >=90 Played her spanking events to raise her to 100
Audrey >=201 >=90 Lexi >=201 >=90 gifting her the collar will increase her max to 100
Ayesha >=201 >=90 Minami >=201 >=90 Mike's siscon points = 100
Bree >=201 >=90 Only possible on her maid path Morgan >=201 >=90 Her dialog is different depending on her masculinity >74 | >24 | <=24
Camila >=201 >=90 Palla >=201 >=90 See Note2
Cassidy >=201 Only possible when she is your pet and her >=60 or >=90 Reona Character is currently a work in progress as apart of a future DLC
Emma >=201 >=90 Samantha >=201 >=90 Played path D and Samantha did already dump Ryan (Path E)
Hanna >=201 >=90 Sasha >=201 >=90
Harmony >=201 >=90 Purity needs to be <=14 Shiori >=201 >=90

1The 20 minimum is needed to be able to give gifts.
2To collar Palla you have to play her slave route. In order to do that you have to receive a phone call from Palla where she calls Mike and tells him that she has problem settling down. Depending on what you choose when she talked to Mike face to face the dialog will play out a bit different but you you have to choose "I want you all to myself" in the upcoming menu in order to flag her slave route. After you have done that, you need to finish the event Palla explains her situation in order to collar Palla.