Game Mechanics
Time
The Game has a time system, which is designed like followed:
4 Seasons:
Spring
- available in Spring: Forrest, Waterpark, Swimming pool in Mansion, Park
Summer
- available in Summer: Forrest, Waterpark, Swimming pool in Mansion, Park
- only available in Summer: Beach
Fall
- available in Fall: Forrest, Park
Winter
- available in Winter: Spa Button in Home-Date
- NOT available in Winter: Summer: Forrest, Waterpark, Swimming pool in Mansion, Park
Each season has 31 days (Dates):
Beginning with the 1st to the 31st.
The season + the day = Date, for the Start-Date, Birthdays, Valentines-Day, Independance-Day, Halloween, ...
Each day has 24 hours (Hours):
Starting at 00:00 and ending at 24:00.
Each action you do will cost you hours. You can see how many hours an action will take when hovering over the action-button. The hours progress the time.
Most actions are available in certain times and/or certain places.
Some places are also only available at certain times.
Advancing time
In most places you can forward time by 1 hour with
Stats
Main Stats:
You have the following stats:
- Needs (Daily points) - The needs you have, which have to be maintained daily
- Attributes (Progress points)
- Economy (Currency)
- Stamina (Sexual energy)
- Morality (only BreeMC)
Love-Interest Stats:
There are a number of romance options they can interact with. They have three primary stats:
- Love Points (
) - How much she/he likes you
- Kink Points (
,
) - How submissive or dominant she/he is
- Girl Points (
) - How much she is into girls
Orther Stats:
Certain other romance options have additional statistics as noted in their sections.
In Love and Sex, you take actions to do things or move around the game. Actions may cost you time and/or attributes. You can see what the action will cost you by hovering over the icon. Many actions have additional requirements, such as specific needs or attributes or characters in the room, or certain seasons.
You can play either as a male character (Mike) or female character (Bree). Note that Mike has significantly more content in the game at this time.
Needs
The MC has four main needs that has to be kept up in order to do perform activities. The starting maximum value for each need is 10, but some can be increased based on your attributes.
- If any of your needs drop to 5 or lower, it will block a small amount of activities.
- If any of your needs drop to 3 or lower, the need will turn yellow and most of your activities will be blocked.
- If any of your needs drop to 0, it will turn red and almost every activity will be blocked, except for the most basic of actions (sleeping, eating and recovering whatever need is in red).
You have 4 needs:
Energy (
Max 15)
- Sleeping in my bedroom (faster with the luxury bed bought at the Mall)
- Taking a break in the Office (Free action), only available after a work-action +1
+1
,
- Chat with a random girl in Office +1
, once per day
- Taking a nap on a bench in the Park +1
, once per day, forwards time +1 hour
You can drink 1 energetic drink per day to boost your energy, but it also blocks all the rest of the beverages for the rest of the day!
- Drinking an energy drink bought from Bakery (-25
, consumable) +1
in both normal and difficult mode, once per day
- Drinking a Coffee/Cappuccino/Moka/Tea(s) bought from Coffeeshop (25/50/100/150/200
, consumable) +1/+2/+3/+4
in both normal and difficult mode, once per day
- Drinking a coffee from maid cafe (25
, need 1 hour) +2
, once per day
If your Energy is less than 3 there are some activities that are only available then. That regards MikeMC and also BreeMC.
Hunger (
Max 10 (15 with foodie))
- Having a meal in the Kitchen, refills fully. +
when you have cooking and characters are present, extends time by +1 hour!
- Eating a HotDog at the Mall or the Office (costs each -5
), refills +2
, doesn't cost time!
- Eating a Hamburger at the Pub (costs -25
), refills +7
, doesn't cost time!
- Eating a pastry. Has to be bought at Bakery (per piece -25
), consumable from the inventory, refills +1
, doesn't cost time!
Hygene (
Max 15)
- Taking a shower in one of the Bathroom(s), cleans +7.60
- Taking a shower in the Gym (only after a workout), cleans +7.60
- Eating a mint candy. Has to be bought at Bakery (per piece -25
), consumable from the inventory, cleans +1
To use the second bathroom in the Mansion (on the first floor), you need to fix it first. This will cost you 5000 . It makes grooming much easier at the begining, because at lower level of love points your housemates will not allow you in the bathroom alongside with them. Which means, you can only access the bathroom when its not occupied!
Fun (
Max 15)
- Watching TV (Living room)
- Playing video games (after buying or being gifted the Z-box)
- Play a game (Arcade, 1
)
- Take a break (Office)
- Reading the fun book (bookstore, 25
)
- Watching a movie (movie theater, 10
)
- Masturbate (living room (requires under yellow fun), free action)
- Peeking at your roommates (without getting caught)
- Interacting with a Love-Interest
- Sending texts to Love-Interest via your phone (can also increase love- and kink-points at the same time!)
If one of your needs is below 5 it will block a small amount of actions!
If your needs are in yellow (2 or below) they will block most of your actions!
If your needs are in red (0) they will block almost everything except the most basic of actions (sleeping, eating and solving whatever need is in red)
Attributes
Knowledge 
- increases your
cap (max 15),
- the amount of money you get from working in the office (only MikeMC),
- and is a prerequisite for options in events
- the amount of topics you get to talk about (you start with 2 and you get a new one every 10 levels)
- These are the talk topics additionally (you also can activate some in the introduction with the right joices):
- Books
- Computers
- Fashion
- Food
- Love
- Music
- People
- Politics
- Sex (starter)
- Sports
- Travels
- TV (starter)
- These are the talk topics additionally (you also can activate some in the introduction with the right joices):
You can increase knowledge by:
- thinking hard (Park, only when all your needs are above 5, 50% chance),
- reading a knowledge book* (Book store, -100
, free action),
- study (University, 2h, -25
),
- buying the knowledge machine (Mall, -600
, not guaranteed every night)
- also increased by wearing certain clothes as long as you wear them.
Fitness 
- increases your
cap (max 15)
- is a prerequisite for options in events
- lets you win certain fights in the game
You can increase fitness by:
- doing push-ups (Your bedroom, only when all your needs are above 5, 50% chance)
- swim (Pool, only Spring and Summer, requires bathing suit)
- go for a run (Park, requires sport clothes)
- light training (Gym, requires sport clothes)
- heavy training (Gym, requires sport clothes)
- buying the fitness machine (Mall, -600
, not guaranteed every night)
- also increased by wearing certain clothes as long as you wear them.
Charm 
- increases your
cap (max 15)
- decreases the chance of giving a bad compliment
- is a prerequisite for options in events
You can increase charm by:
- practice speech (Bathroom, only when all your needs are above 5, 50% chance)
- sunbath (Pool, only Spring and Summer months)
- get a haircut (Mall, -50
)
- party (Nightclub -15
)
- reading the charm book (Bookstore, -100
)
- after buying the hot tub (-5,000
)
- buying the charm machine (Mall, -600
, not guaranteed every night)
- also increased by wearing certain clothes as long as you wear them.
Sexperience 
Is a value how often you had sex. Everytime you have had sex the counter will go up by 1. The higher your sexperience gets the better your stamina/libido will be.
Stamina
The MC has a stat called stamina or libido. This stat gives your sexual energy. If it is full you can have sex with a LI, given she/he is consenting.
You can see your libido in your profile on your phone.
Refraction time
This resambles the the refractory period, meaning the time after having sex how long it takes to recover your sexual energy.
If you have no sexual energy this symbol is empty and starts filling with time. When it is full again you're good to go.
With low / no attributes your refraction time is 120 hours (5 days).
- You can get a skill in introduction that reduces your refraction time to 90 hours (3 3/4 days): High libido
- You can also get a skill in introduction that expands your refraction time to 240 hours (10 days): Low libido
- Sexperience will reduce your refraction time. Enough sexpperience will negate low libido completly and you will not think about refraction at all!
- You can also take a pill (blue pill for MikeMC, pink pill for BreeMC) to instantly recovery your stamina. Don't take to many of them at once, or you will die (also get "Sex overdose")!
Luck 
You also have a luck attribute and it indicates your luck.
Luck is a number value, but it is showen by a clover in your phone.
This is my supposition on how it works:
- Luck = 1 ... means you are lucky. Shown by a 4 shamrock clover.
- Normal luck = 0 ... means you aren't lucky or unlucky. Shown by a 3 shamrock clover.
- Unlucky = -1 ... means you are unlucky. Shown by a 2 shamrock clover.
It influences your chances with gambling at the lotterie AND finding Emma.
You can have a value larger than 1 for your luck. Luck is added onto itself.
You can increase your luck:
- choosing lucky during the introduction (+1 do be lucky)
- searching in the Park early in the morning (00:00- (daily activity)
- getting a 4 shamrock clover from it (+1 for a day)
- getting a 3 shamrock clover from it
- Lavish is gifting you her "Lavish's lucky panties" (+1 to luck)
Skills
These there are the skills which currently matter in game-play. All skills are picked at the start of the game skills, but some skills can be learned as the game progresses. Initial skill choice is detailed in the Walkthrough section.
Good Skills
- Martial arts: you know how to fight. Learned in introduction and training at the beach from The Master
- need less fitness to win a fight
- useful in some character storylines
- Golf: No current effect. Learned in introduction.
- Cooking: you can cook. Learned in introduction or from a book.
- desire gain from eating with Sasha and Bree/Mike in the morning
- boosts date progress when cooking at home-date
- can affect dialogue with some characters
- Dancing: Has minimal effect on current story. Learned in introduction or in game from Palla-storyline (only Mike MC).
- boosts date progress when dancing at dates in the Club
- Shooting: Has some effect on Aletta’s and Camila's story. Learned in introduction.
- Kart racing: Some more options for birthday-date with Kleo. Learned by driving at the Karting track (10x). (v25.6.0c ... didn't find any more perks with this skill until now)
- Discreet: Reduces the chances of being caught peeking on your roommates. Learned in introduction.
- Gamer: is unbeatable in videogame events. Learned in introduction and in game by playing games on the Z-box 360.
- Guitar: can play Guitar. Learned in introduction or from a book.
- Workaholic: 2x work progress bar for faster achieving maximum promotion level (getting higher income from work). Learned in introduction.
- Bookworm: reduces the time required to learn new skills using books by half. Learned in introduction.
- Foodie: Increase hunger cap to 15. Earnable in introduction.
- Iron stomach: Reduces Hunger drain by 25%. Earnable in the introduction.
- Night owl: need 1 hour less sleep. Earnable in introduction.
- Luck
: Numeric Value that indicates your luck, starts with 0. Earnable in introduction, or getting Lavish's lucky panties or/and lucky tie, or finding a 4 leaf clover (however the clover only gives luck for one day)
- High Libido: You will recover your
faster (reduced from 120 hours to 90 hours). Earnable in introduction.
- Shibari: Allows bondage during some after date scenes. Learned from a book.
- S&M: Allows SM during some after date scenes. Prerequisite for SM learning path with Ayesha. Learned from a book.
- Massage: Can give Love-Interests a massage. Learned from a book. Adds another action button, action costs 1hour.
Skills also influence Daily Passive Love (more on that under 1.5)
Bad Skills
- Debt: lose -200
each week before paying rent, until you repaid 10,000. Earnable in introduction.
- Unlucky: worse odds in the bar lottery. Earnable in introduction.
- Animals Hate Me: Animal attacks are more likely (Prerequisite for some achievements). Earnable in introduction.
- Sharks will attack if you swim in the night at the beach (can be negated by "how to train your shark" book)
- Bears will attack if you hike in the forest (can be negated by bear bell)
- Dog or Foxes will attack you when walking the street
- Doves will attack you on the beach
- Low Libido: You will recover your
slower (increased to 240 hours from 120 hours). Earnable in introduction. Enough sexperience can negate this effect!
Inventory / Items

There are a lot of items in this game with many different purposes and effects. I you want to know more about them, go here!
You have a backpack button on nearly every screen. There you can find your items.
- They are filtered by 4 categories: Gifts, clothes, usable, items
- Here you can also change your clothes when you are in your bedroom. You have a cloth slot and and accessory slot.
- You also can get to your useables like books or coffee/teas, medicine, etc.
Locations
There are a lot of locations in this game, if you need to know your way around you can find all about that here.
Economy 
There is an economy in this game, therefore you have to earn money to pay for the stuff you need.
Earnings
MikeMC and BreeMC have their own job earnings, you can find info about them on their own page above!
Following possibilities to earn money are there in the game for both:
Gamer and Gambling
You can also earn money when you have the gamer skill. When going to the Arcade in the Mall you randomly (not sure how high the %-chance is) are provided with the oportunity to compete in a video game competition. The fee is -25 , but you can earn up to 195
Secondly you can gamble in the lottery at the pub for -10 . You should have at least + 1
as an attribute (see phone/profile). With luck you can win wast amount of money there (highest I seen 10,000
)
Edit: You can exploit these incomes, but you shouldn't!
Costs
Of course if you have to earn money, you need to purchase or pay for things and therefore have costs.
Rent
Every Monday morning 100 (50
on easy, 200
on hard) will be required to pay the rent for the week. If you can't do this then you'll take a massive relationship hit with your roommates.
Services
There are some services you can "book" on your mobile under the "settings". Some of them cost you fee.
For 100 /week you can hire a cleaning service and not have to do chores. You can find it on your phone / Services.
In Alexis story you can hire a PI for ...
Chores (Cleaning)
Each week you're supposed to do certain chores as part of the household. There will be a bar that fills up to 100% while you are in the house. When you have filled this bar it will go away.
These are best left until Sunday as you don't have that much to do during that day.
If you don't do the minimum of 4 chores then you'll lose -10 with both roommates.
Doing unfinished chores even after your chore meter is maxed out will gain extra with your roommates.
Shops
You can purchase items at various shops. Some of them can be very expensive (ee. Sportscar)
There are four types of items you can buy:
- Gifts: Gifts are items that are specifically to be given to the romance characters. They can be flowers, candies, books, clothing and certain sex shop items such as the slave collar.
- Consumables: Consumables are items that you buy and use. They include items such as cakes, mint candies, medicine and condoms.
- Clothing: Clothing are items that you can equip for some effect. You have two slots to equip: A main clothing and an accessory. Each item in the clothes shop describes what it affects.
- Plot items: Other items exist for plot purposes, and cannot be used explicitly but may be needed to make some scenes available. Examples of this are the bicycle or car, which unlocks the beach. Note that plot items can also be clothing, such as the sport clothes and fancy clothes needed to unlock the gym and nightclub, respectively.
Getting Sick
You have a small chance of getting sick every day.
If you get sick, other characters will comment on it, but it otherwise has minimal effect on the game. If you buy medicine in the mall, using it will immediately remove the effect. Also Ginger tea will heal your illness and give you .
Getting to know your love interest better
Love interest
The main purpose of the game is to make the available love interest(s) or LI(s) to fall in love with you. If you want to know more about the li(s), you can find ALL of it here.
You can also go on a lot of achievement hunts in this game, more info on that here.
To get your relationship further with your LI(s) you have to confront them with yourself. The following description give you an overview of how you do that:
Interact
When you are in their present you can interact with them. For every girl / boy in your present you have an action-button in your bar. Click on it and you get a lot of options to interact with them!
Your Phone

When you have started interacting with a LI you can ask her/him for hers/his number and birthdate. When she/he gives it to you, you can send messages and call her/him for ,
or
increase or sometimes decrease.
From left to right and from up to down:
- Your Profile: Profile of your MC (Name, Birthday, Stamina, Luck, Job-Info, How many children you have, Your Sexperience, Your skills (and for Minami her Siscon)
- Contacts: Profiles of your LI(s) in listing. From here you can also call and message (with Palla you can manage her career there)
- Calendar: Your appointments / dates for the next week (or longer in case of Kylie)
- Call: direct to calling LI(s) in listing
- Messages: direct to messaging LI(s) in listing
- Settings: You can select/deselect services here
- Wiki: Link to this Wiki
- Achievements: Here you can see your achievements and all that are not done yet
Going on dates
If you have progressed enough with your LI, you can go on dates with him/her. You can find all about that here.
Following the story tracker

In the right upper screen you see the tracker. There you can get guidance from the game what to do next.
- The trackers are sorted in stories. The trackers describe what you need to do to progress the story.
- If you are not so sure about what to do or why it is not working. You can click on "Spoilers" and if it's available (you see an eye on the tracker) you see the needed parameters of that tracker.
- You also can see which story is active or already done or closed. Click on Completed to do so.
You can also use filters if you want, you can find them in the top middle of the story tracker.
Wiki will help
If you want to know more about the LI or your ways with them, you can check here!