Romances

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There are more than many romance options in the game, almost all girls, but Scottie can be romanced for Bree. 

Attributes

Each romance option has 3 attributes, Love Points (), Kink Points (), and Lesbian Points (). Each character also has their favourite talk topics, favourite gifts, favourite dates and/or television programs. Also each character has their own schedule so you'll have to adjust your schedule depending on what romance you're after.

Love Points

represents how much a character likes you, and is on a scale of 0-100. Love Points tend to have a cap based upon events; once you reach that cap it will often enable the next event in their story chain. As of this time, many of the characters still have caps below 100, which indicates more story is planned for them in future versions of the game.

Love Points can be gained and lost through interactions with the characters, giving them gifts, sending them texts, and through Daily Passive Love (DPL). DPL are that each character gets based on your attributes, skills and the clothes you wear, these get applied the first time you meet a romance option that day. For attributes it means that if the DPL attribute is above the then you gain 1 . Each character’s DPL is also influenced by the clothing you wear more on that under clothing.

Characters have favourite gifts. These gifts provide a bonus to love points.

After a certain amount of (50) the character will change pose, this is when you know to strike.

Kink Points

If Kink Points are positive, it is a measure of how submissive they are, and the icon is a pair of handcuffs. If Kink Points go negative, it is a measure of how dominant they are and the icon is a whip. Only certain characters can go into Dom Points, and this opens up alternative scenes with them.

Kink Points can be raised by giving them “A sex slave’s story” book purchased in the bookstore, or lowered by giving “Mistress Amanda”.

It can also be raised by spanking, but only once they have reached 25 , and cannot be raised past 40 (Some characters like Lexi don't require the 25). Watching S&M Porn with characters at home (for characters who do not live at home this can be done on home dates) will raise as well.

Raising Kink Points will open new options, such as piercing, collaring, agreeing to have unprotected sex.

Lesbian Points

is a measure of how likely it is that a girl will agree to a threesome. Currently threesomes exist only for a small number of characters.

is raised through watching lesbian porn and giving them Yuri Manga.

Mike MC

  • If a girl is over 90% , she won’t date.
  • If a girl is over 80% , she won’t kiss.
  • If a girl is over 60% , she won’t have sex.

Bree MC

  • If a girl is under 10% , she won’t date.
  • If a girl is under 20% , she won’t kiss.
  • If a girl is under 40% , she won’t have sex.

Gifts

When you reach at least 20 with a romance option, you can then give them gifts. Most gifts will offer an boost, but some will open up story options. Some gifts can only ever be given once. Other gifts can be given multiple times, but their effects will be reduced in the future, such as the flowers and the candies. For some characters, the Sexy Underwear or Sexy Swimsuit will allow them to wear a sexier version of that outfit at appropriate times. For most characters, the slave collar will, given enough , change the character to be your slave.

On Valentine's Day (most characters give just chocolates then, others will pick from their list), Christmas or the MC's birthday you'll receive a gift if you meet the character that day and have at least 20 (birthday) or 25 (Christmas and Valentine’s)

Each character has a specific list of items to give and if you already have that item they'll skip to the next one, if they run out they'll give you a cake. 

Traits

Each character has inherent traits which influences which actions they will like on dates, these dates will be discoverable when you get enough . They'll also influence how much you'll gain from the clothes you wear. Certain characters also have anti-traits, meaning if you do an action marked with that trait they may lose .

The following chart briefly shows where various traits are used. For the events the trait typically offers unique dialogue or choices specific to that trait with opportunity for gain or loss depending on player choice.

Trait Events
Dominant high class restaurant: pay, pub: random event, nightclub: random event
Submissive high class restaurant: pay, order for her, park: random event, nightclub: random event
Princess beach: suntan, high class restaurant: pay, waterpark: spa, pub: random event, park: random event, nightclub: random event
Family pub: random event, park: random event
Bitchy pub: random event, park: random event, nightclub: random event
Playful beach: build castle, play volleyball, play in the water, home: play console, play a board game, mall: arcade, waterpark: waterslide, pub: play pool, play darts, park: make a snowman, snowball fight, random event, nightclub: random event
Flirty park: random event, nightclub: random event
Rebel cinema: sneak in, mall: steal, pub: buy a round, random event, park: random event
Bookworm pub: random event, park: read poetry, random event, nightclub: random event
Geek home: play console, play a board game, mall: arcade, pub: random event, park: random event
Sportsy beach: play volleyball, swimming race, waterpark: swimming race, pub: random event, park: go for a run, random event, nightclub: random event
Spoiled
Guitar home: play guitar, park: random event, nightclub: random event
Gourmand beach: eat icecream, cinema: buy popcorn, mall: bakery, waterpark: eat icecream, pub: eat a burger, random event, park: picnic, random event
Yandere pub: random event, park: random event, nightclub: random event
Innocent pub: random event, park: random event
Workaholic pub: random event, park: random event, nightclub: random event
Slutty cinema: practical anatomy lessons, home: watch porn, park: random event, nightclub: random event
Dumb pub: random event, park: random event, nightclub: random event
Trashy pub: random event, park: random event, nightclub: random event
Poor high class restaurant: pay, mall: steal, pub: random event, park: random event, nightclub: random event
Lazy nightclub: random event
Music

Talk Topics

When talking to a romanceable character, one of the options is “Talk”, allowing you to pick from a list of topics to talk about. Each of the characters has different topics that they prefer to talk about. Some characters will respond well to one topic and others will respond poorly to the same topic. Some topics will only be good to use when certain conditions are met, such as the character’s or skills that Mike has acquired.

It is important to remember that even “safe” topics can still have choices that negatively impact your relationship with a character.

The charts below are a matrix that shows each romanceable character in the game and the different talk topics available. ✅ denotes “safe” topics that are largely good ways to increase your relationship with the character. ❌ denotes unsafe topics that will harm your relationship with the character. Blank cells are neutral topics that won’t have an effect one way or the other.

Topic Bree Mike Sasha Samantha Aletta Anna Hanna2 Scottie Audrey
Books ❌3
Computers
Fashion
Food
Love
Music






People



Politics

❌3
Sex
✅1 ✅1
Sports




Travels
TV



❌3
  1. Requires > 60
  2. Most topics have a 50/50 ratio of good and bad answers
  3. Not a negative when pregnant
Topic Kleio Lexi Kylie Alexis Palla Shiori Cassidy Lavish Morgan Minami
Books ✅1 ❌❌ ✅3

Computers ❌❌

Fashion

Food ✅2
Love ✅3 ✅3 ✅5
✅6
Music






People




Politics ❌❌


Sex ✅1 ✅3 ✅4
Sports

❌❌
Travels
TV ✅3


  1. Requires > 25
  2. Requires Cooking skill
  3. Requires > 25
  4. Requires > 20
  5. Requires > 40
  6. Requires > 75

Morgan is a special case. Her reactions to different topic rely on her masculinity, , and whether or not she’s pregnant. Good Luck.

Desire factors

All romanceable characters have desire factors, which influence the things they like and do not like. When desire factors are an attribute, you get daily love points for being high in that attribute. Other desire factors include good date locations and occasionally date activities.

They can also have not desire factors, being things they do not like. Dates in these locations or actions related to these factors will give lower , or even loss.

Roommates

Both MCs have 2 roommates, one of which is always Sasha. Roommates have more options than other characters:

You can watch TV with the roommates regularly. Each roommate has his or her own chart for programs they like.

You can cook a meal for the roommates for easy , if you have the cooking skill.

Dates

Upon reaching a certain , and sometimes after clearing specific events, you may ask a character out on a date. Sometimes these characters will ask you on a date.

If they ask you then a time is automatically chosen. If you do ask, then you can choose the time, either in the afternoon (only Saturday or Sunday) or evening. This means either 14:00 or 20:00.

Different dates cost a different amount of money.

If you don't take a character on a date on the day it was agreed upon then you'll lose a whopping 20 . Be careful because some events will cause you to miss the date time.

When the time to go on a date comes, you will get an action icon to take the person on the date. It will appear only at the hour of the date. If you miss the date due to an event, you can still call and cancel the date as long as you do it before midnight. After midnight, you will take the hit for missing the date.

On a date, you'll have a bar at the top of the screen, called Date Score (). Every action that increases will fill the bar and every action that decreases will deplete it, so take care what you do or say. A full bar means a successful date. All the girls have different preferences on which location they like (dislikes in the infobox on their wiki page). If you take them to a date location they dislike you start the date with -25 . If you also take her to the same date location again (after you took her there the date before) she will lose an additional amount of -25 for taking her there again and an additional -25 for not liking the location (up to -75 ).

You can also get for certain actions, these fill the bar too but don't alter .

Dates generally last for 6 hours and it's possible for your date to propose to continue the date either an evening date location or the nightclub.

If a date is successful, usually with a high enough date bar, you might be able to ask your partner home for sex. A high morality Bree MC will usually not have sex right away, and some girls may need additional events to unlock sex.

Clothing

The MC may purchase clothing in the clothes shop in the mall. The MC can wear one piece of clothing and one accessory. Most clothes add to traits, but some clothes unlock special locations. Some clothes also affect the D of dates, depending upon their traits. Depending on the traits of the characters, each piece of clothing and accessory you wear has a chance of adding 1 to your DPL, if multiple traits apply to the same girl then both will count(for example on Sasha the leather jacket has a 40% chance of gaining 1 and 20% chance of 2 )

Some items are for Mike MC, while differently named variations with the same effects are for Bree.

Clothing that unlocks a location does not need to be worn, merely owned.

Clothing Item Cost Effect Traits Favored Unlocks
Leather jacket 100
+5
Submissive, Rebel
Tweed blazer/Cardigan 100
+5
Bookworm, Family
Sweat pants 100
+5
Sportsy, Dominant
Funny shirt 100
+5
Geek, Playful
Military fatigues/Leather pants 100
+5
Submissive, Gourmand
Swimsuit 200
+10
Sportsy Beach, playing in pool
Sport clothes 200
+10
Sportsy Gym
Fancy clothes/dress 200
+10
Pacifist, Princess Nightclub, High class restaurant
Accessory Cost Effect Traits Favored
Sport shoes 100
+5
Sportsy, Dominant
Geeky pen 100
+5
Bookworm, Family
Cool sunglasses 100
+5
Submissive, Rebel
Funny badge 100
+5
Geek, Playful
Military boots 100
+5
Submissive, Gourmand
Luxury watch/bracelet 200
+10
Pacifist, Princess

Pregnancy

If Mike MC has sex with a girl and cums inside her, there is a 20% chance she will become pregnant. In case Mike MC has the hung trait, there is a 100% chance she’ll become pregnant, unless she is on the pill.

Any girl that has >= 50 can be commanded to go on (or off) the pill. Some girls, such as Lexi and Palla start out on the pill, but most do not. A girl who is on the pill cannot get pregnant. Condoms can be bought at the drug store or the sex shop. Some girls will insist on using protection.

When a girl becomes pregnant, sometime in the next week she will have a special conversation with MC where she breaks the news. Some girls do not want children and will want an abortion. Some girls will want to keep it. If, at the end of the conversation, she decides or is coerced into keeping the child, after 9 full days her art will update to the pregnancy version. Not all girls currently support pregnancy.

Besides the after-date scenes, there are also a couple of sexual encounters during the girls' story events. In most, they cannot get pregnant. This is a game design decision, so that the player does not impregnate a girl during a sex scene over which they have no control. The hung trait does not change the outcome! In some events, the player can choose whether to use a condom or not. A few events do not present that option. For these, the only sure way to prevent a pregnancy is if the girl is on the pill.

During a home date, Mike MC can have sex with a girl in the hot tub (after it has been repaired for 5000 ). If Mike MC does not pull out, the girl can get pregnant during this event.

No pregnancy risk Condom optional Pregnancy risk

(unless on the pill)

Bree Bowsette cosplay

Bree is bored

The one he likes

Living-room dominance

Shower sex
Kleio The car needs repairs Studio sex
Lexi Pool time fun

Lexi is dealing

Minami Practice sex
Samantha Birthday sex Cheating on Ryan

Marriage sucks

Revenge cowgirl sex
Sasha Birthday sex Shower sex
Shiori Second lap dance

Booty call

If the MC has > 75 , >= 25 , you may call the character up and go directly to the post-date sex scenes without having a date. This sacrifices the gain of a date (and any story events that might happen) for the benefits of a sex scene.

Piercings

If a romance option has at least 30 (this number is the same for all characters and all piercings), during the mall date the MC can take their date to the piercing shop and buy or remove piercings. These piercings are generally cosmetic in nature only.

Removing an existing piercing always costs 50 .

Nose
50
Navel
100
Tongue
200
Lips
300
Eyebrow
400
Nipples
500
Clit
600

Not all characters support all piercings. In particular only a few support lip and eyebrow piercings.

Collaring

There is a slave collar that can be purchased as a gift. If given to a character, and that character accepts it, their status will change to sex slave and they will wear the collar. If their ever drops below 50, they will no longer be shown wearing the collar.

Beware: Some characters will be offended by the collar offer and leave. Others will just turn it down. Collaring status is noted in individual character descriptions.

Marriage

Some characters can be proposed to. A wedding ring can be bought in the mall. Giving the ring as a gift leads to a proposal. Characters who can be married need to have very high love - this should only be attempted when is at or near max, or they will likely say no.

Once accepted, the next Friday or Saturday, there will be a wedding.

After the wedding will be a bit of an epilogue, and the game will end. Because of this, you should ALWAYS save before proposing.